
Some adjustments in viewport/selection/objects in preparation for brusher. There is also a manual for version 0.8, but it is depreciated: Īdded some brusher functions (not ready yet).įixed object selection when list has null objects. You can also checkout the Wiki for information on how to use Map Builder. I want this project to be as open to the community as possible. I am releasing a first unfinished version to collect feedback, ideas and bug reports. This project is neither featurecomplete nor fully tested/bugfree. But I try to polish every release, so Map Builder can be used in a productive environment. That means it is not feature complete and definitly not bug free. It's sole purpose is the placement and manipulation of static objects.

Map Builders aim is to assist in the creation of object compositions for terrain creation (export to Terrain Builder), but it can be used for the creation of mission templates (SQM) and object compositions in the form of executable SQF-scripts. Map Builder is an ingame 3D editor for the game ArmA3 from Bohemia Interactive. The project is called "Map Builder" and it is an ingame 3D-editor with the purpose of help in placing objects, compositions and vegetation when creating new terrains (kind of an improved Buldozer). Today I want to present a little project I had laying around for quite some time but finally finished a working alpha.
